#include "stdogre.h"
#include "main.h"
#include <windows.h>
#include <tchar.h>
#include <iostream>
#include <fstream>
#include <stdio.h>
#include <fcntl.h>
#include <io.h>
#include "OgreMain.h"

int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
	RedirectIOToConsole();
 	OgreMain ogremain;
#ifdef _DEBUG
	ogremain.Setup("", "plugins_d.cfg");
#else
	ogremain.Setup("", "plugins.cfg");
#endif
	ogremain.Initalize(1024, 768);
	ogremain.Go();
	return 0;
}

void RedirectIOToConsole()
{
	using namespace std;
	int hConHandle;
	long lStdHandle;
	CONSOLE_SCREEN_BUFFER_INFO coninfo;
	FILE *fp;
	// allocate a console for this app
	AllocConsole();
	// set the screen buffer to be big enough to let us scroll text
	GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
	coninfo.dwSize.Y = 1024;
	SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
		coninfo.dwSize);
	// redirect unbuffered STDOUT to the console
	lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stdout = *fp;
	setvbuf( stdout, NULL, _IONBF, 0 );
	// redirect unbuffered STDIN to the console
	lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "r" );
	*stdin = *fp;
	setvbuf( stdin, NULL, _IONBF, 0 );
	// redirect unbuffered STDERR to the console
	lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
	hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
	fp = _fdopen( hConHandle, "w" );
	*stderr = *fp;
	setvbuf( stderr, NULL, _IONBF, 0 );
	// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
	// point to console as well
	ios::sync_with_stdio();
}
